Thursday 24 March 2011

Naughty Man.

Ok, so i haven't uploaded any tests using the trax editor because i was busy finalising my walk cycle, desperately trying to finish it in time.

Issues i had: Now i thought creating an indirect slow walk, would contrast nicely with a fast direct walk...though i ran into a few problems with translating the slow walk. I wasn't translating at an even pace (a linear spline) as the feet would slide. To combat this i went for the obvious (as it seemed to work for the fast walk) which was making a wiggly spline for the Z translate.
This gave me this..

Very odd. I stressed about whether the cycle was right, and if the weight would be vastly different for a slow walk.
Then i finished off the book i should've finished reading before ( -.-# ).
So i edited the walks to have linear translate Z for the feet, calculated how much he should move per frame, and multiplied it, then made it a clip.
Hurah!

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